GradMagic Tool

GradMagic is an interactive 4 point gradient tool, which can link to cornerpin nodes, and can toggle between live sampling from the plate or baking the color values of the corners.

Can be used for various tasks in prep and DMP,or if you just need a quick 4 point gradient map.


Quick Overview of the properties:

It’s pretty straight forward, heres some basic written steps:
1.) Set your cornerpoints manually or by pressing one of the ‘snap to’ buttons.  Or alternatively you can link or bake your cornerpoints to an existing cornerpin node (or any node with 4 “to” knobs).

2.) If you need to adjust the points once they are baked/linked/ in place, then show the adjust knobs, set the reference frame to snap the adjust points near the main points, and you can then move each cornerpoint while it still retains its animation path.

3.) You can either keep the node live, bake the corner colors on a single frame, or bake the colors over a framerange.  once baked you can adjust the cornerpoints further if you need to cover up more area.  You can adjust the ‘sample size’ at the top if you want to average more colors under each corner point.

4.) Finally you can apply a blur to the edges to help with transition, and you can select the output at the top, whether to show the gradient over the BG input, or just the gradient itself.

Hope you find it useful

A full tutorial video on how to use the tool can be found here on youtube:

Or here on vimeo:

Download the tool from nukepedia with this link:

You can also download GradMagic from my github link:

Stay tuned for more tools and tutorials.

Advanced Keying Breakdown: 4.1 – Template

0:00 – Introduction
4:30 – CC and transform after key
6:49 – CC and transform before key
12:03 – Advanced Keying Template flowchart
15:25 – Advanced Keying Template
40:10 – Advanced Keying Template Compressed
40:55 – Advanced Keying walkthrough script
41:59 – outro

Hey guys,

Sorry for the long overdue tutorial wrapping up this keying series. Here is the advanced keying template video, along with a flowchart and download link to the template scripts, which you can save to your toolsets for your own use in your nuke scripts.


Here is the Template Flow Chart from the video for you to download and review:

Here is the download to the Advanced Keying Template Package:

Advanced Keying Template Package Download

Or download from Nukepedia

Package contains:

Some of you have asked for source materials for keying practice.  I can provide you with a few free downloads so you can practice.  – download the nuke keying assets – scroll down to 2d compositing | Compositing Basics.  Click on the link that says Download Assets for Basic Workflows (535 MB).  Here you will find the girl and desert  BG found in this tutorial. – Tears of steal open source project.  Free 4K footage for people to download and practice.  Highly recommended.  scroll down to the blog post called ALL 4K FRAMES – NOW AVAILABLE ON XIPH.ORG.

Finally, I want to thank everyone for your continued support, views, shares, comments, and emails.  It all means a lot to me and you’ve certainly motivated me to keep going. Thank you.

As always, if there are any questions, just leave a comment or shoot me an email and I will try my best to respond.  Hopefully with this series of tutorials, and now this template, you guys will be fully equipped to handle even the toughest of keys.

Until next time!

Advanced Keying Breakdown: DESPILL 2.1 Initial Concepts

0:00 intro
0:40 what is despill?
3:40 Separating the Despill process from the Alpha process
7:33 Core Despill and Edge Despill

Hey guys,

I’m going over the first section of Despilling.  I talk about what despill is, why you need to remove it,  how it should be separated from the alpha process, and combining core and edge despills.

The 2 main goals of despilling are:

1.) Removing any spill while still maintaining the original colors in the plate
2.) Blending the subjects edges with a BG colors

Here is the link to a great despill tutorial which goes over blending BG colors using the difference matte of a despilled plate –> to the original plate.   If you are new to the concept of blending your despill with the background then you are really going to like this video.  He talks about flame in the beginning of the video and switches to nuke later.

Thanks for watching, next I’ll go over how to achieve and control the despill to get what you need.

– Tony

Advanced Keying Breakdown: ALPHA 1.4 – IBK Stacked Technique

Sorry for not posting in a couple months, I have been traveling and working.  But I am ready to finish off this series.  I think you guys will like this one because I go over some techniques on the IBK workflow.  The first part of the video I show you a comparison between how I usually see IBK being used and the IBK stacked technique.  There are 4 examples (a greenscreen, a bluescreen, a hair problem, and a shadow problem) that I go over and explain the concept of what the IBK is doing, and the importance of the IBK Color, or cleanplate.

Next I give you a step by step breakdown of how to setup this IBK stacked techniques by building these 4 examples from scratch.  If you are already familiar with IBK and want to jump into the step by step process of this stacked technique, you can just to 7:09 (Step by Step process, example 1 greenscreen).

0:00 Intro
0:45 Comparison 1 greenscreen example
3:54 Comparison 2 bluescreen example
4:31 Comparison 3 hair example
5:53 Comparison 4 shadows and markers example

7:09 Step by Step process, example 1 greenscreen
17:12 step by step example 2 bluescreen
22:15 step by step example 3 hair and assisted eroding
27:37 step by step example 4 shadows / cleanplate customization
37:12 Outro

At one point, my cursor disappears in the recording.  Something must have gone wrong during the recording process, but you should still be able to see me clicking and marquee-ing stuff.

I’m glad to be moving onto the despill section, as I think it usually is overlooked.  In reality it’s just as important as the alpha, if not MORE important.


Tony Online!

Hi everyone,

I have some exciting news!!

The blog is now

A new name accompanied with some new tutorials to christen the site.

It’s been a few months, I’ve been working hard both at work and on side projects, one of which is the daunting task of categorizing and analyzing all of the gizmos and tools on   I came up with a good workflow to check the tools, and I am going 1 category at a time, but it is pretty time consuming.

I’ve also been working on an Advanced Keying Breakdown, which I will be posting for the next month or so.  It is very in depth, more than I have seen from any other keying tutorial yet.  It focuses on the concepts and techniques of keying, rather than specific tools.

If you like what you have been seeing on this website, please share with others, I’d like to get these tutorials out to anyone who needs them.  Thanks!
Without further adieu,

Welcome to

AE to Nuke: 02 Deinterlace inside of Nuke

You can grab the bridal footage asset from

Below I have included a link to the group I was using in the video, which I have named “Deinterlacer_v02”


I chose a group instead of a gizmo because it is easy to just drag and drop into any script without any fuss and will work on multiple machines or networks.  Gizmos will break if it cannot link to the main file properly.  Anyways just drag and drop this guy into the script and voila, deinterlaced video.

Let me know if it works for you, if it has any bugs, or needs any updates.


Tony Lyons

AE to Nuke: 01 Basic Sky Replacement

For the assets to follow along yourself, go to the following link and select “project”:

It’s a good Idea to deinterlace the video and to convert the .mov provided into an image sequence, and I will tell you guys how to do that in the next video.

This is my first tutorial, I am sure I will get better as I go along, but please let me know some feedback.  Too fast? too slow? to boring?  etc.  I’d be glad to hear.  Thanks and I look forward to posting more videos.


Tony Lyons