AE to Nuke: 03 Old Film Look

 

AE to Nuke: 03 Old Film Look

Here I’m covering how to do the Old Film look Effect in Nuke, using elements from VideoCopilot.net as a guide.

You can get the elements for this tutorial, or watch it for AE here:
http://www.videocopilot.net/tutorials/old_film_look/

Here is a link to the Nuke script I used, which you’ll just have to download those .mov files and hook them up to get the full result:

AEtoNuke Old Film look nk script

Thanks for watching, more to come!

Tony Lyons

So you’re thinking about making a switch to nuke?

VideoCopilot’s 04 tutorial is about the basic after effects interface, and so I thought I’d do something similar.  But instead of reinventing the wheel, I thought I’d just point you to some super useful Nuke tutorial “playlists” if you will where you can quickly learn the basic interface and workflow within nuke.

Here are some links to help you guys pick up the Basics:

for just basics:
http://www.thefoundry.co.uk/training/display_training_articles.php

For some broader tutorials  use this:
http://www.thefoundry.co.uk/products/nuke/training/
That page is really all you need to know, but hey, why stop there?

https://vimeo.com/channels/nuketutorials
tons of great videos there.

http://www.lynda.com/Nuke-5-tutorials/essential-training/60815-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-60815-0103
Also a great free resource!

I just found this one to be handy for users coming from AE or other comp programs to get a general sense of what nuke can do and some interface tips/tricks. It’s even called “STEP up to Nuke”:

https://vimeo.com/channels/504937/62598857

Hope all those sites and videos will hold your thirst of knowledge for awhile.  Shamefully, I haven’t even seen all these incredible videos yet, there are tons!  Slowly but surely though, I will plow through them all.

Knowledge starts with the heart.  So get passionate!

Thanks,

Tony Lyons

Optimization in Nuke

Hey Guys,

Different artists have different workflows.  But I think most can agree on common practices that make nuke run faster, and stay more organized, allow you as an artist to do your thing and output renders quickly.

I have my own list of Steps I have written sort of as a compositor’s Checklist.  I believe I posted this checklist in a blog awhile back, but I will give you guys the link to check it out.  I strongly suggest you write these down and keep them on your desk at work.  It is invaluable when you are starting out.  The blog was down so I’ll just post it here:

https://docs.google.com/document/d/1KL0mQUAcqCEONi7YJxAZq_4fZx_yfDn2Evim85C-Sms/edit?usp=sharing

I am also going to link you guys to the 2 most useful articles about nuke optimization I have read online.  Both have saved me tons of render time and have made my scripts more organized and easy to navigate.  Links Down Below.

http://www.nukepedia.com/written-tutorials/10-tips-to-optimising-nuke-and-creating-efficient-workflows/

http://www.nukepedia.com/written-tutorials/compositing-practices-101/

HighPass Gizmo: tutorial + download

 

I’m going to show you the highpass tool I developed in nuke.

I got the idea after reading Digital Compositing for Film and Video with Steve Wright.
gives you the difference between a blurred input and the original input. making small details quite noticeable.

The 2 main uses are:
1.) to Aid 2d tracking
2.) to apply a different type of sharpen filter to an image.

Here is the link to download the gizmo.  Thanks!

Highpass_v01

-Tony Lyons.

Advanced Random-Lighting Match Tutorial

 

In this tutorial I go through a great technique for matching elements or CG to a plate that have randomly changing lights.

You will be able to quickly match whitepoints and black points to help seamlessly blend your image together.

Don’t waste your time animating grades when there is an automated technique that will get you 90% of the way there!

Cheers,

Tony Lyons

.mov issues and workarounds in Nuke

A quick overview of bugs Nuke has with .mov files, and how to work around them if you must use them.

It is always a better choice to convert to an image sequence.  Read nodes will get bogged down when rendering because the .mov reads can only be single threaded, where as an img sequence can use multiple threads when rendering, making speeds much faster.

brief overview:

1.) hide the postage stamps on the reads of .mov files if nuke is crashing and freaking out
2.) when rendering, if you receive a .tmp error and runs through the timeline without rendering anything, try checking “render in background”
3.) use img sequences in nuke when you can

Best,

Tony Lyons