The Foundry has recently published a video I created for them earlier this year, Gizmo Creation: Tips and Tricks. Let me know if you found them useful, hopefully there will be more parts in the future. Thanks!
I will just grab the great description from the video the Foundry has provided:
Gizmos are user-created super-tools in Nuke, which are an easy way to package up parts of your node graph into a single group – or Gizmo – so that it can be shared across projects, teams, and Nuke Scripts.
In this video, Tony Lyons gives an insight into how he creates Gizmos in Nuke.
He starts with the User Knob Interface and how it’s been revamped, making Gizmo creation more straightforward and faster than ever before.
Tony then looks at how we can elevate the flexibility and versatility of our Gizmos by adding multiple inputs and a switch node so you can switch between inputs easily.
He also touches on how parameters from nodes within your Gizmos can be added to the Gizmo itself, allowing you to adjust things from the node graph without needing to dive into your tools to find a specific knob tweak.
Chapters 0:00 Introduction 0:31 User Knob Editing Toolbar 1:29 Linking Parameters Between Nodes 3:27 Changing Knob Properties 4:28 Speed Up Gizmo Creation 5:13 Customising Input Names 8:01 Changing the Default Input 10:50 Switching Between Multiple Inputs 14:52 Adding Mix and Mask Options 20:13 Adding Channel Options
About Us: We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative. Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
I was recently on VFXforFilmmakers channel doing a keying demo using my advanced keying template. Matt has kindly filmed some 4K ACES blackmagic footage for all of you to practice on, and we’ve included this nuke script, original footage, pre-renders and final render in the work files for you to play around and dive into.
It’s a great resource and practical case of how I would use the techniques and templates that I developed in the series. By no means the only way to keep, but hopefully you will find many parts interesting and valuable.
The FREE working files can be downloaded from Matt’s website VFXforFilm.com
If you already have the package installed, should be as easy swapping out the old folder with the new one. In the future I plan to do a monthly release update, given there is enough material to add, bug fix, change, etc.
Please let me know if there are any tools you think I missed and would make a good addition in the comments, as well as any bugs or unusual behavior. Thanks
Here is the link to a great despill tutorial which goes over blending BG colors using the difference matte of a despilled plate –> to the original plate. If you are new to the concept of blending your despill with the background then you are really going to like this video. He talks about flame in the beginning of the video and switches to nuke later.
Thanks for watching, next I’ll go over how to achieve and control the despill to get what you need.
Sorry for not posting in a couple months, I have been traveling and working. But I am ready to finish off this series. I think you guys will like this one because I go over some techniques on the IBK workflow. The first part of the video I show you a comparison between how I usually see IBK being used and the IBK stacked technique. There are 4 examples (a greenscreen, a bluescreen, a hair problem, and a shadow problem) that I go over and explain the concept of what the IBK is doing, and the importance of the IBK Color, or cleanplate.
Next I give you a step by step breakdown of how to setup this IBK stacked techniques by building these 4 examples from scratch. If you are already familiar with IBK and want to jump into the step by step process of this stacked technique, you can just to 7:09 (Step by Step process, example 1 greenscreen).
0:00 Intro 0:45 Comparison 1 greenscreen example 3:54 Comparison 2 bluescreen example 4:31 Comparison 3 hair example 5:53 Comparison 4 shadows and markers example
7:09 Step by Step process, example 1 greenscreen 17:12 step by step example 2 bluescreen 22:15 step by step example 3 hair and assisted eroding 27:37 step by step example 4 shadows / cleanplate customization 37:12 Outro
At one point, my cursor disappears in the recording. Something must have gone wrong during the recording process, but you should still be able to see me clicking and marquee-ing stuff.
I’m glad to be moving onto the despill section, as I think it usually is overlooked. In reality it’s just as important as the alpha, if not MORE important.