0:40 what is despill?
3:40 Separating the Despill process from the Alpha process
7:33 Core Despill and Edge Despill
I’m going over the first section of Despilling. I talk about what despill is, why you need to remove it, how it should be separated from the alpha process, and combining core and edge despills.
The 2 main goals of despilling are:
1.) Removing any spill while still maintaining the original colors in the plate
2.) Blending the subjects edges with a BG colors
Here is the link to a great despill tutorial which goes over blending BG colors using the difference matte of a despilled plate –> to the original plate. If you are new to the concept of blending your despill with the background then you are really going to like this video. He talks about flame in the beginning of the video and switches to nuke later.
Thanks for watching, next I’ll go over how to achieve and control the despill to get what you need.
Here is the first part in the advanced keying series. I’ve started with the ALPHA section, and made a custom slide for just ALPHA, where you can see the many topics I plan on covering in future videos, but for now I am just covering 1.1 Pre-processing the Green Screen. Here is the slide for ALPHA:
It’s a long video, but it’s full of useful tips and techniques. I recommend watching the whole thing if you get a chance, but if you’re in a rush and want to skip to certain sections here are the Timecodes for you:
13:11 White Balancing
25:33 Evening out the GS
35:21 Outro Recap
here is the Neat Video plugin website I mentioned for reducing noise on an image:
here is the link to some keying tutorials from nuke station for you guys to look through if you need them, most all of them are excellent:
Please guys, I know I covered a lot but if you have any questions, or if you would like me to do a written recap on all the sections here in this blog post, please just let me know and I’d be happy to write it up for you. Leave a comment with any questions, or if you think I messed something up, or if you’d like to contribute to the conversation and have anything to add to this tutorial. I enjoyed putting this together and look forward to the rest of the keying tutorials I plan on putting together. Please share if you learned something =)
Advanced Keying Breakdown Series: Introduction
So I knew I wanted to do a keying tutorial awhile back, but I didn’t want it to be the same old crappy keying tutorial that you always see online. The teacher always talks about how to use the tools, and not about the main concepts or techniques behind them, the end result, what we are actually after.
I have put together this introduction video, and a part 1 video “ALPHA 1.1 Pre-Processing Greenscreen”, as a push to get this stuff out to you guys. Here is the Slide in the video for you guys to save for your own use:
The 3 main parts are ALPHA, DESPILL, and MERGE OPERATION.
Here are some time codes to skip to in the video if you so please:
2:50 ALPHA section
4:49 DESPILL section
7:27 MERGE section
I will go into all of these in far more details, this video is just me talking and doing a rundown of what to expect in upcoming videos.
I recommend you guys browse through the following videos on Nukestation (a GREAT website and central location for nuke tutorials) if you are new to keying or compositing. The video I am doing is quite advanced, and you’re probably going to want to get a firm grip on the keying tools in nuke before watching.
In particular, I think you guys should watch this video by victor perez: